Pixel artist · game and NFT builder

I draw the art and ship the thing it lives in.

1/1 pixel art, generative collections with real rule engines, and the whole stack around them — mint sites, allowlist flows, holder tools, and games people actually play.

121/1 pieces
21animated frames
2games built
scroll
01

WHAT I MAKE

four cartridges, one player

1/1 PIXEL ART

Original characters, scenes and icons, drawn pixel by pixel at whatever resolution the job wants — profile pieces, key art, animated sprites.

  • Profile pieces
  • Scenes + backdrops
  • Animated sprites
  • Source files included

GENERATIVE COLLECTIONS

Layered trait sets with a real rule engine: legal combinations only, weighted rarity, reproducible from a seed.

  • Trait design
  • Rules + rarity
  • Metadata + IPFS
  • Render pipeline

NFT SITES + MINT FLOWS

The site, the mint, the allowlist, the backend — deployed and handed over documented.

  • Mint + claim pages
  • Allowlist collection
  • Snapshots + airdrops
  • Holder-only areas

TOOLS + GAMES

The layer that keeps a community around after the drop: browser games, Discord automation, dashboards, generators.

  • Browser games
  • Discord automation
  • Community dashboards
  • Marketing asset tools
02

SHIPPED WORK

art, code, shipped
The PixelSpace title screen: an astronaut ape above a starfield

Game · art, code and build

PIXELSPACE

An arcade game about an ape lost in the cosmos — every sprite drawn by me, every line of it written by me. Physics-driven thrust, a mutation sequence, collectibles and an online leaderboard. It runs in the browser and is packaged as a standalone desktop build: offline-safe bundle, keyboard and mouse control, local high scores, and a pause menu made for a real desktop window. Steam release pending.

ArtHand-drawn sprites · multi-frame animation
Enginep5.js · no framework
DesktopElectron build · Steam release pending
BackendOnline leaderboard
Sprite artGame designp5.jsElectronLeaderboard
04

ARCADE

space / tap to jump

ROOFTOP RUN

Written from scratch for this page — no engine, no library. Every sprite is four tones on a 16×16 grid, the way the hardware would have wanted it.

Score
0
Best
0

Space, up arrow, or tap the screen to jump.

05

HOW IT RUNS

no surprises, no lock-in
  1. 1

    BRIEF

    You send the idea, the references and the deadline. I come back with scope, a fixed quote and a delivery date — usually same day.

  2. 2

    SKETCH

    Rough passes first, before any detail work. You pick a direction while it is still cheap to change.

  3. 3

    BUILD

    Art gets finished, code gets written and shown running. You see progress at checkpoints, not one reveal at the end.

  4. 4

    HANDOVER

    Source files, deploy instructions and a written handover doc. It runs on your accounts and your domain. Nothing stays tied to me.

06

START A PROJECT

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