1/1 PIXEL ART
Original characters, scenes and icons, drawn pixel by pixel at whatever resolution the job wants — profile pieces, key art, animated sprites.
- Profile pieces
- Scenes + backdrops
- Animated sprites
- Source files included
press any key to skip
Pixel artist · game and NFT builder
1/1 pixel art, generative collections with real rule engines, and the whole stack around them — mint sites, allowlist flows, holder tools, and games people actually play.
Original characters, scenes and icons, drawn pixel by pixel at whatever resolution the job wants — profile pieces, key art, animated sprites.
Layered trait sets with a real rule engine: legal combinations only, weighted rarity, reproducible from a seed.
The site, the mint, the allowlist, the backend — deployed and handed over documented.
The layer that keeps a community around after the drop: browser games, Discord automation, dashboards, generators.
Game · art, code and build
An arcade game about an ape lost in the cosmos — every sprite drawn by me, every line of it written by me. Physics-driven thrust, a mutation sequence, collectibles and an online leaderboard. It runs in the browser and is packaged as a standalone desktop build: offline-safe bundle, keyboard and mouse control, local high scores, and a pause menu made for a real desktop window. Steam release pending.
Written from scratch for this page — no engine, no library. Every sprite is four tones on a 16×16 grid, the way the hardware would have wanted it.
Space, up arrow, or tap the screen to jump.
You send the idea, the references and the deadline. I come back with scope, a fixed quote and a delivery date — usually same day.
Rough passes first, before any detail work. You pick a direction while it is still cheap to change.
Art gets finished, code gets written and shown running. You see progress at checkpoints, not one reveal at the end.
Source files, deploy instructions and a written handover doc. It runs on your accounts and your domain. Nothing stays tied to me.